Ki Power for Mobs is equal to their Attack divided by 2.Default damage values were lowered to 0.25 from 0.5 to match the new 0.5 Ki Power multiplier.(this will detect missing Ki Power multiplier values from old configs and add it to them afterwards).Now both also have a Ki Power value, which is now also used for Power calculation.Majin “Absorption User Power Multiplier” and “Absorption Target Power Multiplier” Configs:.Form Mastery Values are rounded to a max of 2 decimal values before being sent to Clients.This Power System was originally only available Non-Saiyan Races to balance their Form Attribute multipliers with Saiyans due to having way fewer Forms. (Found in: minecraft/config/jinryuujrmcore.cfg).Config: Bonus Attribute Multiplier Per Racial Skill Level, for each Race’s Forms:.(Found in: minecraft/config/jingames/dbc/forms/form_mastery_main.cfg).Separates the Form Mastery Server Packet when Player count is above this config’s value.Config: Form Mastery Data Separation Per Player.Compatibility with the new JRMCore mod, Build 1.131.Please let us know if you find anything in the new update that is not working correctly! (This update contains old Config name changes, which will be newly generated!) IMPORTANT: Always backup your world before upgrading to a newer version!
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